OBJECTIVE: DISABLE AND DESTROY ALL DREADNAUGHTS. Failure will result in the negation of this galaxy.
Your mission ends when you destroy the entire Dreadnaught convoy, when any Dreadnaught reaches the Stargate with at least one missile silo intact, or when all Novaray Hyperfighters have been destroyed.
PILOTING:
WEAPONRY:
Press either top side Joystick button to drop strontium bombs. Press either bottom side Joystick button to fire laser bolts.
HYPERFIGHTER RESERVES STATUS: You will begin each mission with 10 Novaray Hyperfighters. While fighting missions 1-4, 2 additional Hyperfighters will be added to your squadron for each Dreadnaught you destroy. Receive 4 additional Hyperfighters for each Dreadnaught destroyed on missions 5-7.
What follows represents all existing intelligence on the Dreadnaught. Read it carefully.
STATUS SCREEN. Consult your status screen before takeoff. Your Novaray Hyperfighter appears at the Stargate. Behind you are reserve Hyperfighters, lined up in attack sequence in front of the Galactic Unstable Energy Field. At the top of the status screen you will see the total number of Dreadnaughts destroyed on this mission, the outline of the Dreadnaught you will attack, and that Dreadnaught's distance from the Stargate, as measured in parsecs.
Launch your Novaray Hyperfighter from the Ground Zero Stargate. Proceed on course for the Dreadnaught. Bomb or strafe Dreadnaught targets. Once beyond the Dreadnaught, you will return to the Stargate and prepare for another attack pass. The Dreadnaught advances on the Stargate when an attack pass is completed.
SCORING DIRECT HITS. You earn points for destroying each Dreadnaught target and prematurely detonating in-flight tracking missiles launched from the Dreadnaught. Score bonus points for each Dreadnaught you destroy.
STRONTIUM BOMBS destroy the following targets for these point values:
| Energy Vent | 20 |
| Engine | 25 |
| Silo | 50 |
LASER BOLTS destroy the following Dreadnaught weapons for these point awards:
| WEAPON | POINTS |
| Small Cannon |
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| Large Cannon |
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| Drone Launcher |
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| Tower |
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| Bridge |
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| Queen Launcher |
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BOMBING PRIORITIES
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| * You've Got To Be Kidding | ||
Defeat the entire fleet of Dreadnaughts on mission level 4 or higher and you will earn galactic acclaim, a place in stellar history, and a membership in the prestigious "Dreadnaught Destroyer" Club.
Send us a picture of your TV screen and we'll mail you the Dreadnaught Destroyer emblem, along with our heartfelt thanks.
Be sure to write "The Dreadnaught Factor" on the bottom left corner of the envelope.
Tips from Tom Loughry, designer of The Dreadnaught Factor, and Eric Nickell, adaptor of this version.
"Keep track of the Dreadnaught's distance from the Stargate. As it gets closer, it's a good idea to slow down its velocity by bombing the engines. If it gets really close, destroy all the missile silos. That way, the Unstable Energy Field is safe even if the Dreadnaught reaches the Stargate. Unless you lose all your Hyperfighters, that is.
"Destroy those Dreadnaught weapons which give you the most difficulty. But keep in mind that the only way to destroy a Dreadnaught is by bombing all its energy vents. Don't waste time or attack passes trying to destroy every target.
"Let us hear from you between missions. We'd like that. May the grace of God be with you."
| Ozyr's Atari 5200 Instruction Archive |