by Nintendo
CARTRIDGE INSTRUCTIONS
For Use With the Atari Video Computer System and Sears Video Arcade
Plays, sounds and scores like the DONKEY KONG arcade game!
GAME DESCRIPTION
Donkey Kong the ape has kidnapped Mario's girlfriend! In this action-packed rescue adventure, you move Mario through incredible dangers to save her. Your skill and speed determine your score.
GETTING READY TO PLAY
(ALWAYS TURN THE ON/OFF SWITCH TO OFF WHEN INSERTING OR REMOVING A CARTRIDGE.)
USING YOUR CONTROLS
1. LEFT CONTROLLER: hold it with the Red Button to your upper left (toward TV).
2. CONTROL STICK: Push the Control Stick left or right to make Mario run. Position Mario under or over a ladder and push the Control Stick up or down to make Mario climb.
3. RED BUTTON: Press the Red Button to start each new screen and to make Mario jump to avoid barrels or fireballs or to grab the hammer. Jumping barrels or fireballs is easiest when Mario and the barrels are moving toward each other.
HERE'S HOW TO PLAY
STEP 1: Get started!
To start a game immediately after turning on your Video Computer System, just press the Red Button on your controller. To play another game, press Game Reset.
To activate Mario and start action. press the Red Button.
STEP 2: Making it to the top.
When the first of your three Marios appears on the ramps, try to get him to the top to save his girlfriend. If Mario is hit by a barrel, he is eliminated. Climb the unbroken ladders to reach the next ramp! Mario cannot climb broken ladders.
STEP 3: Hammer away!
If Mario jumps up and grabs the hammer, he can face the barrels and hit them for extra points. But if the hammer misses and the barrel hits Mario, he's eliminated! And remember - he can't climb ladders with the hammer, and the hammer disappears in a few seconds.
STEP 4: How time flies . . .
The Score/Bonus Indicator shows your bonus "counting down." Watch out! If it reaches zero, Mario is eliminated!
STEP 5: Success or failure?
If you make it to the top of the ramps, the remaining bonus is added to your score and you move on to the rivet screen. But if you fail, Mario is eliminated.
STEP 6: A riveting mission.
Mario must remove all the rivets to save his girlfriend. To remove a rivet, Mario runs or jumps over it - and it disappears!
STEP 7: Playing with fire.
Jump over fireballs for points - or avoid them. (Remember, the fireballs are following Mario - and they're tricky! Fireballs always stay on the same ramps, but sometimes jump across the gaps.)
STEP 8: Hurrah!
When you have removed all the rivets, the game continues to alternate between the two screens - but the action gets harder as you go! Keep playing until you run our of Marios.
SCORING
While you control Mario, the Score/Bonus Indicator shows your bonus counting down. Between screens and at game end, your score is displayed.
| Starting Bonus Value (each screen): | 5000 points |
| Jumping a barrel or fireball: | 100 points |
| Eliminating a rivet: | 100 points |
| Smashing a barrel or fireball: | 800 points |
The player receives three Marios per game.
THE FUN OF DISCOVERY
This instruction booklet will provide the basic information you need to get started playing DONKEY KONG, but it is only the beginning! You'll find that this programmable cartridge is full of special features to make DONKEY KONG exciting every time you play. Experiment with different techniques - and enjoy the game!