GAME PROGRAM INSTRUCTIONS
| Dragons have driven the Royal Court from the castle
"O we are lost, lost" laments the King. "Without our vast treasures we cannot raise an army 'gainst these accursed dragons. Our Kingdom must now languish under lizards!" "Nay, not so, my liege!" replied the young Prince. "None knows that Castle, those many bridges and storerooms, better that I. Give me leave and I shall loot those lizards of their plunder and restore my lord to his birthright." "Brave boy," said the King, fully pleased. "But," he added darkly, "beware dread dragonfire!" |
To reach the King's treasures, the Prince runs across the bridge. He must dodge fireballs tossed by Dragon hatchlings. He nimbly ducks under the high ones and leaps over the low ones. Fortunately, the fireballs can't hurt the Prince if he runs back into the tower at the right end of the bridge.
When the Prince reaches the left side of the bridge, he arrives in the storeroom. He's inside a hiding place he can return to any time. The storeroom is filled with beautiful objects - and a fierce dragon whose very breath can cost the Prince one of his seven precious chances!
When the Dragon looks the other way, the Prince runs to each object and retrieves it for the King. And when he has bravely cleared out the room of its treasures, a way of escape appears. He runs to it and reappears on the bridge, ready for another daring raid.
Help the Prince get as many treasures as possible, before he's hit by fireballs or Dragonfire seven times!
Game Play
Scoring
|
JUG
|
10 pts
|
| LAMP |
10 pts
|
| GOBLET |
20 pts
|
| HELMET |
60 pts
|
| CANDELABRA |
60 pts
|
| CHEST |
200 pts
|
| HARP |
200 pts
|
| DIAMOND |
400 pts
|
| CROWN |
400 pts
|
Game Variations
Pull Game Select Switch To Set Variation:
|
Displayed |
Players |
You Start With . . .
|
1 1 1 2 |
2 |
DRAGON #1 (green and mean, but slow) |
2 1 2 2 |
2 |
DRAGON #3 (blue, and getting smarter) |
3 1 3 2 |
2 |
DRAGON #5 (red, and very mad!) |
4 1 4 2 |
2 |
DRAGON #7 (orange, smart, mad and fast!) |
Tactical Tips