VIDEO GAME
12 GAME VARIATIONS
For One or Two Players
THE SITUATION
You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive.
Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. You danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot.
It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate . . . if you dare!
THE SET-UP
INFILTRATE is played with one or two players using the Joystick Controller. Be sure the power is off when you insert or remove the INFILTRATE cartridge from your video game system.
THE DIFFICULTY SWITCH
Place the difficulty switch in the "B" position will provide the easiest play. When playing in the "B" mode, the range of the shots fired by assassins trying to destroy you are limited to about half the game area. In the more difficult "A" mode, your enemies' lasers will travel across the entire game area.
THE JOYSTICK CONTROLLER
Hold the Joystick controller so that the red "fire" button is in the upper left hand corner. Moving the joystick to the left or right will cause your agent's figure to run in that direction. When you press the red "fire" button, your agent will fire in the direction of his last movement. Your agent ducks when you move the joystick down (that is, back toward yourself), allowing assassins' laser rays to pass harmlessly over his head. Ducking is a defensive position from which your agent is unable to shoot.
Upon approaching an elevator, your agent will automatically stop at the proper loading point, and will step on the elevator when it reaches his floor. The agent will walk across the elevator if you continue to press the joystick in the direction you want him to move. Once on an elevator, your agent will remain there until you cause him to exit either left or right by pressing your joystick in that direction as the elevator reaches any floor.
Body contact with any of the assassins will destroy your agent as effectively as their laser fire, so remember . . . do not allow them to touch him.
SCORING
Your agent must reach both top and bottom floors in order to get the secret documents he seeks, and he receives 3,000 points each time he traverses all levels from either bottom to top, or top to bottom. On the way, shooting assassins will not only keep him alive, but also earn you 250 points for each assassin destroyed, plus 75 bonus points if the assassin is riding an elevator when destroyed. You have three agents to accomplish your mission. The hats displayed above your score show how many agents you have in reserve. With each 10,000 points you earn, you will gain one additional agent, up to a maximum of six.
GAME VARIATIONS
When you are playing in the two-player mode, each time you lose an agent, it will be your opponent's turn . . . until he loses an agent. At the end of the game, the score of the first player will flash first, alternating with the score of the second player. There are 12 variations of INFILTRATE as shown in the game matrix below. Also, each player may individually select either novice (limited assassins shot range) or expert (unlimited assassin shot range) by setting the difficulty switch in the proper position. As play progresses, the robots will become smarter, quicker and more tenacious . . . so beware! For those who really want a challenge, the invisible Assassins feature may be selected in which the enemy figures are visible only while they are riding elevators!
GAME MENU
| GAME NUMBER | 1-1 | 1-2 | 1-3 | 1-4 | 1-5 | 1-6 | 2-1 | 2-2 | 2-3 | 2-4 | 2-5 | 2-6 | |
| ONE PLAYER |
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| TWO PLAYERS |
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| ASSASSIN SPEED AND INTELLIGENCE |
LEVEL 1 |
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| LEVEL 2 |
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| LEVEL 3 |
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| INVISIBLE ASSASSINS |
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There are 12 variations of INFILTRATE. Select your favorite with the game select switch on your console choosing from any of the variations shown above on our game matrix.