Wasted money…

July 10th, 2011

After buying an old game system a few months back, I finally got around to testing it today. It turned out to be a frustrating and disappointing hour or so. System does power up, but poor signal to TV (and I mean very poor), and the two joysticks are messed up big time. So I’ve got some old classic games that I can see on a screen but can’t play due to back controllers. This is the part of collecting old stuff that I do not like at all. Buying stuff online is too much hit or miss. On the bright side, I have some games for this system. On the down side, I still need a fully working system. Guess I’ll have to possibly borrow again, or maybe just give up on some of the older systems. I do get tired of loosing money this way (but have found some great things over the years too – this is just the dark side of collecting old things).

In case any few readers out there are wondering what gaming console this is, I won’t say for now. Just know that it is old and not 100% functional.

Forward to a better day (with some stuff that actually works).

Time flies…

July 5th, 2011

Time sometimes goes by too quickly, or so it seems. I still have yet to put up any type of 2011 MGC recap, and have not yet posted anything for next years show (at least of substance). Things are in the works, as my secret lab is running some equipment right now. Soon I hope to remedy the recap, and post new information. Till then, I’m still putting the final wraps on the UC 2011 page, recapping what happened for the 2011 UC area.

Be back soon, hopefully…

Five Videopac (Odyssey2) Prototypes found in April

May 7th, 2011

Bit late in posting this, but this is important stuff, especially to an Odyssey2 fan like me! :)

A bunch of prototypes were found by the person (Robbert) who runs the great Videopac.nl forum at the beginning of April 2011. Many of the prototypes where duplicates of already found material, but five of the prototypes were new! Robbert was contacted by a game developer who worked for Philips in the 80′s, which is where these new games came from. He offered Robbert a slew of programming material, which included the prototypes.

Of the five newly discovered games, which have not been seen by anyone since the early 80′s, we have:

1 – Sound Test – A SoundTool that was created to aid videopac programmers in creating sound for their games. One other Videopac collector has this prototype, but this was not know until now. So there apparently are two of these out there, and this software is complete. (Either way hopefully someone will release this!)

2 – Himalaya – A game which is not fully understood yet, but appears to involve flying to Kathmandu!? It is not know if the game is completely finished.

3 – Bastion – A game in which you lay siege to a tower by climbing a ladder while defending yourself from objects being thrown down upon you. You can fire an arrow at the defenders as you climb up. The game works, but again, it is not know if it is actual finished.

4 – Catburglar – You are the Catburglar trying to escape the police by climbing up a tall building. At the top, a helicopter picks you up and you escape. The game is similar the Crazy Climber, in where you are bombarded by objects as you climb a building. If you fall, your ‘body’ lands as a pool of blood and mangled body, a first first for a Videopac game (to have blood in it).

5 – Lastly we have Terrahawks, which is totally different that the released Terrahawks. A somewhat odd space game that does not appear to be completed, in which the controls do not seem to be done properly (as far as can be told at this time).

Note that there was a sixth ROM game in the collection that would not work, and we have an expert trying to revive this hopefully 6th new find!

Depending on the completion of the new games, the Odyssey2/Videopac community will probably see some new game releases in the next year or so. Robbert himself has promised to release Catburglar on his own. I hope the SoundTest gets released too. VP/O2 collectors will have something new to look forward in the near future!

In all, this is a great find, considering it has been nearly 30 years since these prototype games were created! Here’s to more unexpected finds in the future.

MGC 2011 recap, eventually…

April 27th, 2011

Been super busy with school and work. I still plan on doing a recap of the entire show, or at least what I saw of it, but it’ll have to wait till near the end of May. Till then, game on.

Elisabeth Sladen (aka Sara Jane Smith) passed away 04/19/11!

April 20th, 2011

Found this hard to believe myself, since she was only 63, but Elisabeth Sladen passed away on 04/19/11! She was one of my favorite actors on Doctor Who, classic and new shows, and she will be missed. :(
(And yeah, this kind of doesn’t fit my UC blog, but I know lots of gamers that like Dr. Who – and I do too – thus the post).

You can see the official BBC bulletin on their site.

Music

April 6th, 2011

I forgot to really put anything in here about the music I had playing for the UC ’11 display. Normally it is just a backdrop, but I turned up the volume in 2011, and added the iTunes visualizer on a 17″ monitor. The selection this year was mostly 80′s, with other stuff mixed in, all picked out by Erica (thanks). It goes some attention, and I even noticed some people getting into the music now and then, which is a good thing in my book. Best scene, which I think was late on Sunday, was just too cool. There was a group of gamers walking past the T/S 1500 display, with the iTunes screen, and the Birdhouse In Your Soul video came up from They Might Be Giants (yeah, there were videos mixed in with just the visualizer). This group stopped to watch the whole video, along with myself and Erica. Turned out, the group of about 5 people were all TMBG fans, and they simply loved seeing the video. That reason along will bring that feature back in 2012, hopefully with more videos, as I’ve been working on getting them into iTunes. And in case your wondering, I own the videos, they are not bootleg! I don’t pirate, which I’m damn proud of. Musicians needs to make a living too. Rock on!

Quake LAN – UC ’11 recap

April 4th, 2011

The Quake LAN is the final recap for the UC ’11 display. The Underdog area itself opened at 11am on Saturday, as I have in the past, so I can shop for any hour to get some deals (not that I found much of what I was looking for – good stuff was for sale, just not what some special stuff I wanted). It was amazing when we (Greg, Erica, and myself) opened the UC doors at 11am. In less than 30 seconds, the entire 11-player Quake LAN was filled up from gamers who were waiting in the hall. Totally and utterly outstanding! :D

For a Mac game from 1997, and the original too (no Mods or such), this game just does better and better each year. I bumped the LAN up to 11-player for 2011, and the seats were full for the majority of the show (except for those moments when gamers leave the room, and new folks filter in). It was a bit of a bummer when one iMac lost video late on Saturday, as I just got this machine recently too (and thankfully it will be fixed soon). Sunday morning another iMac got a corrupt system disk, so it was down to 9-player Quake on Sunday, but no one seemed to mind. As long as it was there to play and have fun doing so! Nothing like fragging your friends! It is also just cool to see an old blocky looking 1st-peson shooter that is still so much fun to play. A true classic.

On that note, was this the last year for the Quake LAN? At this point, I honesty can’t say. I’ve been meaning to upgrade it (to OS X), or replace it for years now (with something a bit more modern), but it just doesn’t happen (yet). But I’ll be honest in that something will change for 2012, and not just Quake either. I’ll let folks know when it happens. It is in the works, and I’ve been getting parts in place since last Summer (better hard drives, more memory, better iMacs, and PowerMac tower units too). We shall see! ;)

(And with that out of the way, I’ll recap MGC ’11 itself when I get the chance. May not be till this coming weekend, but it’ll happen.)

Dreamcast – UC ’11 recap

April 3rd, 2011

Up at the top for console and computer systems (excluding the Quake LAN), there is the Sega Dreamcast system. As I expected, this system did very well in the UC area for its first appearance, and easily topped all other gaming systems that I had running this year.

While the Dreamcast only lasted a few years, back from 1999, I still think this is an outstanding gaming console. Too bad Sega didn’t stick with this thing, but there still is a good library for the Dreamcast, even from its show lifespan. For the UC ’11 area, I ran a portion of the small group of games I currently have to this system. Crazy Taxi was cool, but it confused people, as they weren’t sure what to do, so this was not up for long. Demolition: No Exit was the favorite, as anyone could get into this cool racing game, with that nice tough of smashing into things as part of the game. House of the Dead 2 attracted teenagers like kids to candy, while Speed Devils was another nice racing game that anyone could get into. I may try to vary the games a bit more next year, but I’ve found that just a few games goes a long way for one weekend.

Will the Dreamcast return? Do pigs not fly? When though, I cannot say. I vary it up every year, and it will remain that way (more than likely). Variety is the spice of life after all.

(One more thing to recap, then I’ll post comments on the rest of the show, or that which I actually saw).

Odyssey2 – UC ’11 recap

April 2nd, 2011

2nd from the top in popularity between consoles and computers in the UC area for 2011 was a nice surprise for me this year, that being the Odyssey2! Note once again that this was not by a wide margin, compared to most other systems, but still #2. This old system from the late 70′s and early 80′s had a nice selection of games running. People were playing Attack of the Timelord, as this was recognizable as a shooting type game. Q*bert got some play, along with Turtles and few other games. Frogger, as has been the case in prior years, got the most play on the Odyssey2. The only issue, being the Brazil version, is that you have to land at the end on land not water. This did confuse a few folks, and I honestly don’t know why they (Parker Brothers) switched this between the Brazil and Euro versions. Go figure.

Seeing a decent amount of people playing games on the Odyssey2 was a treat for me, as it is not normally a real popular system (but not totally unpopular either). Sad but true. I did get some folks asking about the system, but not many though. However, with the attention that it got, I’m more than satisfied with how it worked out. Of course, being my favorite older system, this will be at the show every year. I did par it down though for 2011, as it was just the basic console, but with real Odyssey2 joysticks for the first time. I did hear a few people commenting on how ‘new’ the system looked, and that was become it practically was (this was the cleanest and most preserved Odyssey2 I’ve ever come across). Next year, I might try to do a system Mod that I’ve been wanting to do for a while. I’ve got the stuff to do it, I just need to do it. ;)

Here’s to the Odyssey2! :D

(Philips) CD-i – UC ’11 recap

April 2nd, 2011

Getting even higher in popularity for the UC ’11 exhibit, there is the Philips CD-i system, borrowed from JD Norman (thanks). This rather low-key system, as it did not sell that well during its time, was introduced in 1991. With a relative high price, Philips found itself stuck between PC gaming and regular console gaming of the time. Thus, it became a true underdog system, lasting for a while before being dropped by Philips.

At the UC exhibit, there was just a selection of five games. Tetris did poorly from the start, so I switched to Dragon’s Lair II and Space Ace, which actually faired well in terms of game play from those at the show (I avoided Dragon’s Lair due to the fact that it did not have visual clues, making it too hard to play). There was even one guy at various time during the weekend who did very well at these games, having played them years ago, when I asked why he was so good at them. It was rather cool to see someone get really far in these types of games.

The most surprising thing to me was the small but enthusiastic group of gamers that asked for Hotel Mario throughout the weekend. This by far was the most popular game on the CD-i, and is the main reason this system nudged into 3rd place in regards to system popularity in the UC area (excluding Quake of course). As mentioned before though, most systems were pretty close in popularity, with only the bottom and top systems standing apart more than the others. Still, it was nice to see a somewhat rare system get its due attention.

Will the CD-i ever return to the UC area. That is doubtful, but you never know.